HyperBones — realtime neural garment simulation conditioned via hypernetworks. SIGGRAPH Asia 2026.
Large-Scale Codec Avatars (LCA) — high-fidelity full-body 3D avatars that generalize via pretraining on 1M in-the-wild videos then post-training on curated studio data. Meta Reality Labs / Human AI. CVPR 2026.
PhySkin — physics-based bone-driven neural garment simulation. Meta Reality Labs human clothing work. CVPR 2026.
FRESA — feedforward personalized skinned avatar reconstruction from few images. CVPR 2025.
FaceMap — perceptual facial saliency maps driven by visual distortion, for better avatar faces.
RCAD — retrieval from counterfactually augmented data to test video-text models, with Feint6K dataset.
A declarative spec for unstructured mesh editing: we show a system that lets you describe mesh editing algorithms at high level while the runtime handles concurrency and robustness. Presented at SIGGRAPH Asia 2022.
One million CAD models in B-Rep form, with rich information to learn from.
An adapation of graph neural networks on triangle meshes, taking advantage of discrete differential operators like Laplacians and Diracs.