<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>digital humans | About Zhongshi</title><link>https://jiangzhongshi.github.io/tag/digital-humans/</link><atom:link href="https://jiangzhongshi.github.io/tag/digital-humans/index.xml" rel="self" type="application/rss+xml"/><description>digital humans</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><copyright>Profile photo credit to Rainie Zhang</copyright><lastBuildDate>Mon, 18 May 2026 00:00:00 -0400</lastBuildDate><image><url>https://jiangzhongshi.github.io/images/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>digital humans</title><link>https://jiangzhongshi.github.io/tag/digital-humans/</link></image><item><title>HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning</title><link>https://jiangzhongshi.github.io/publication/hyperbones/</link><pubDate>Mon, 18 May 2026 00:00:00 -0400</pubDate><guid>https://jiangzhongshi.github.io/publication/hyperbones/</guid><description/></item><item><title>Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining</title><link>https://jiangzhongshi.github.io/publication/large-scale-codec-avatars/</link><pubDate>Thu, 02 Apr 2026 00:00:00 -0400</pubDate><guid>https://jiangzhongshi.github.io/publication/large-scale-codec-avatars/</guid><description/></item><item><title>PhySkin: Physics-based Bone-driven Neural Garment Simulation</title><link>https://jiangzhongshi.github.io/publication/physkin/</link><pubDate>Sun, 15 Mar 2026 00:00:00 -0400</pubDate><guid>https://jiangzhongshi.github.io/publication/physkin/</guid><description/></item></channel></rss>