<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>psychophysics | About Zhongshi</title><link>https://jiangzhongshi.github.io/tag/psychophysics/</link><atom:link href="https://jiangzhongshi.github.io/tag/psychophysics/index.xml" rel="self" type="application/rss+xml"/><description>psychophysics</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><copyright>Profile photo credit to Rainie Zhang</copyright><lastBuildDate>Fri, 15 Nov 2024 00:00:00 -0500</lastBuildDate><image><url>https://jiangzhongshi.github.io/images/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>psychophysics</title><link>https://jiangzhongshi.github.io/tag/psychophysics/</link></image><item><title>FaceMap: Distortion-Driven Perceptual Facial Saliency Maps</title><link>https://jiangzhongshi.github.io/publication/facemap/</link><pubDate>Fri, 15 Nov 2024 00:00:00 -0500</pubDate><guid>https://jiangzhongshi.github.io/publication/facemap/</guid><description>
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&lt;h1 class="title is-1 publication-title">FaceMap: Distortion-Driven Perceptual Facial Saliency Maps&lt;/h1>
&lt;div class="is-size-5 publication-authors" style="margin-top:0.8rem;">
&lt;span class="author-block">&lt;a href="https://jiangzhongshi.github.io" style="text-decoration:underline; text-underline-offset:3px; font-weight:700; color:#363636;">Zhongshi Jiang&lt;/a>&lt;sup>*&lt;/sup>,&lt;/span>
&lt;span class="author-block">&lt;a href="#">Kishore Venkateshan&lt;/a>,&lt;/span>
&lt;span class="author-block">&lt;a href="#">Giljoo Nam&lt;/a>,&lt;/span>
&lt;span class="author-block">&lt;a href="#">Meixu Chen&lt;/a>,&lt;/span>
&lt;span class="author-block">&lt;a href="#">Romain Bachy&lt;/a>,&lt;/span>
&lt;span class="author-block">&lt;a href="#">Jean-Charles Bazin&lt;/a>,&lt;/span>
&lt;span class="author-block">&lt;a href="https://achapiro.github.io">Alexandre Chapiro&lt;/a>&lt;/span>
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&lt;div class="is-size-6 publication-authors" style="margin-top:0.35rem;">
&lt;span class="author-block">&lt;sup>*&lt;/sup>Meta Reality Labs – first author,&lt;/span>
&lt;span class="author-block">&lt;sup>1&lt;/sup>Reality Labs Research, Sausalito CA &amp;amp; Redmond WA&lt;/span>
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&lt;div class="is-size-7 has-text-grey" style="margin-top:0.2rem;">* Equal contribution shuffling? This work: first author. SIGGRAPH Asia 2024 Conference Paper #39 (TOG 9:4)&lt;/div>
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&lt;div class="publication-links">
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&lt;a href="https://dl.acm.org/doi/10.1145/3680528.3687631" class="external-link button is-normal is-rounded is-dark">
&lt;span class="icon">&lt;i class="fas fa-file-pdf">&lt;/i>&lt;/span>&lt;span>Paper&lt;/span>
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&lt;a href="https://achapiro.github.io/Jia24/Jia24.pdf" class="external-link button is-normal is-rounded is-dark">
&lt;span class="icon">&lt;i class="ai ai-acm">&lt;/i>&lt;/span>&lt;span>Author PDF&lt;/span>
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&lt;a href="https://achapiro.github.io/Jia24/Jia24sup.pdf" class="external-link button is-normal is-rounded is-dark">
&lt;span class="icon">&lt;i class="fas fa-file-lines">&lt;/i>&lt;/span>&lt;span>Suppl (13MB)&lt;/span>
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&lt;span class="icon">&lt;i class="fab fa-youtube">&lt;/i>&lt;/span>&lt;span>Video&lt;/span>
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&lt;a href="https://github.com/facebookresearch/FaceMap" class="external-link button is-normal is-rounded is-dark">
&lt;span class="icon">&lt;i class="fab fa-github">&lt;/i>&lt;/span>&lt;span>Code (pending)&lt;/span>
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&lt;a href="mailto:mhr@meta.com?subject=FaceMap%20Dataset" class="external-link button is-normal is-rounded is-dark is-light">
&lt;span class="icon">&lt;i class="far fa-images">&lt;/i>&lt;/span>&lt;span>Dataset (on-request)&lt;/span>
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&lt;img src="teaser.png" alt="FaceMap wide hero – single female head plus distortion sensitivity map eyes to cheeks" class="teaser-img" style="max-height:none; width:100%; max-width:1120px; aspect-ratio:16/9; object-fit:cover;" loading="eager"/>
&lt;p class="is-size-7 has-text-grey" style="margin-top:0.5rem;">Wide hero 1600×900 (16:9) – single female head left + distortion heatmap right. Front-page thumb remains &lt;code>featured.jpg&lt;/code> 800×900 single-subject.&lt;/p>
&lt;h2 class="subtitle has-text-centered" style="margin-top:1rem;">
&lt;strong>FaceMap&lt;/strong> learns where humans notice distortion and reallocates polys / texels / splats there – SROCC 0.82.
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&lt;p class="is-size-6" style="margin-top:8px;">Rotating face compare – FaceMap vs uniform (5s loop)&lt;/p>
&lt;p class="is-size-7 has-text-grey">Front → +45° → Front @65K Gaussians – suppl Fig. 14-15 – wide hero keeps thumb clean&lt;/p>
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&lt;p class="is-size-6">&lt;strong>Featured thumb preserved:&lt;/strong> &lt;code>featured.jpg&lt;/code> 800×900 portrait single female head – Wowchemy list &amp; front page single-subject.&lt;/p>
&lt;p class="is-size-7" style="margin-top:8px;">&lt;span class="tag is-info">16:9 wide&lt;/span> &lt;span class="tag is-success">1600×900&lt;/span> &lt;span class="tag is-light">~406KB&lt;/span> hero – no stretching of portrait thumb (featured.jpg kept separate).&lt;/p>
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&lt;!-- ABSTRACT -->
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&lt;h2 class="title is-3">Abstract&lt;/h2>
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&lt;strong>First distortion-driven perceptual metric for faces.&lt;/strong> Generic mesh saliency measures curvature, not tolerance. When a head is compressed to 5% triangles, 1K Gaussians, or 32² texture, &lt;em>where&lt;/em> does quality collapse? We capture human preferences via large-scale 2AFC Thurstonian scaling on 10 identities × 5 degradations × 3 views, decoupled into 64×64 overlapping patches (~48K pairs). ANOVA shows allocation method dominates identity (p=7.1e-65 remesh, 1.5e-21 GS) – face perception generalises. We fit a UV-space UNet (512² in → 256² saliency) anchored on 8 semantic UV points, randomised validation r=0.83 RMSE 0.242 JOD vs SD 0.209. Result: &lt;strong>SROCC 0.82 / PLCC 0.79&lt;/strong> vs Song'14 0.306/0.234, Nehmé'23 0.19/0.23 (weak per Schober). Eyes > wrinkles > mouth > nostrils > silhouette > cheeks cold, but identity-modulates. At 1% tris we beat uniform 98.6% pref, 91.8% at 4%, 75.4% at 16% → mobile sweet-spot. GS 1K: uniform blurs pupils, ours crisp. Texture quadtree saves ~40% leaves.
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&lt;p>
Faces have a dedicated fusiform area – uniform LOD destroys eyes leaving teeth intact. FaceMap asks &lt;em>"where does distortion become noticeable?"&lt;/em> not "where is interesting". Industrial LODs for codec avatars need 5% geo / 128² textures – FaceMap provides the multiplier.
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&lt;h2 class="title is-3 has-text-centered">Taxonomy – 10 Bases × 5 Distortions&lt;/h2>
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&lt;p class="has-text-centered">&lt;strong>10 high-quality scanned heads&lt;/strong> (5 female /5 male, balanced ethnicity/age, ~30K tris face-only, 4K×4K albedo, 200K Gaussians ref) – adapted from Meta Realistic Head collection.&lt;/p>
&lt;table class="table is-bordered is-striped is-narrow is-hoverable is-fullwidth" style="font-size:0.9rem;">
&lt;thead>&lt;tr>&lt;th>Family&lt;/th>&lt;th>Type&lt;/th>&lt;th>Levels&lt;/th>&lt;th>Mechanism &amp; Prod. analogue&lt;/th>&lt;/tr>&lt;/thead>
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&lt;tr>&lt;td>Geometry&lt;/td>&lt;td>Mesh quantization&lt;/td>&lt;td>6 (30%→5% edge keep)&lt;/td>&lt;td>Quadric error + uniform; simulates runtime LOD / Draco quant&lt;/td>&lt;/tr>
&lt;tr>&lt;td>Geometry&lt;/td>&lt;td>Laplacian smoothing&lt;/td>&lt;td>6 λ=0.05→0.5&lt;/td>&lt;td>Simulates low-LOD blur / skinning linear artifacts&lt;/td>&lt;/tr>
&lt;tr>&lt;td>Texture&lt;/td>&lt;td>JPEG / Basis compressed&lt;/td>&lt;td>6 QF 5→90&lt;/td>&lt;td>Texel blockiness – streaming compression&lt;/td>&lt;/tr>
&lt;tr>&lt;td>Texture&lt;/td>&lt;td>Low-res mip&lt;/td>&lt;td>256→32 downsample&lt;/td>&lt;td>Blurriness – texture streaming LOD&lt;/td>&lt;/tr>
&lt;tr>&lt;td>Splats&lt;/td>&lt;td>Gaussian sparsity&lt;/td>&lt;td>5 262K→1K&lt;/td>&lt;td>3DGS decimation – mobile splat budget&lt;/td>&lt;/tr>
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&lt;img src="teaser.png" alt="Stimuli 10 bases x distortion levels wide hero" style="border-radius:10px;" loading="lazy"/>
&lt;figcaption class="has-text-centered is-size-7">Suppl Fig.14 – 10 bases × distortion levels wide hero composition (1600×900) – left head, right patches allocation eyes>wrinkles>mouth>cheeks. Single-subject featured.jpg remains 800×900.&lt;/figcaption>
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&lt;!-- PSYCHOPHYSICS METHOD -->
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&lt;h2 class="title is-3 has-text-centered">Psychophysics – Distort → Render → Patch → 2AFC → JOD&lt;/h2>
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&lt;h3 class="title is-5">Stimuli &amp; Patching&lt;/h3>
&lt;ul>
&lt;li>3 views front 0°, left 45°, right 45° – studio HDRI + rim, 65cm 30° FoV 120 nits sRGB 2.2 D65 calibrated.&lt;/li>
&lt;li>Overlapping &lt;code>64×64&lt;/code> patches stride 32 – ~180 per view ~540 per condition – decouples head size &amp; background.&lt;/li>
&lt;li>Participants see &lt;em>patches only&lt;/em> vs reference patch, never full head during forced choice.&lt;/li>
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&lt;h3 class="title is-5" style="margin-top:1rem;">2AFC Thurstone&lt;/h3>
&lt;p>Which patch better vs reference? 200ms ISI, unlimited time, anchored slider "bad–excellent" per Madhusudana'21:&lt;/p>
&lt;ul>
&lt;li>Main: 10×5×6×3 = 900 base trials per participant via adaptive QUEST 100 subset.&lt;/li>
&lt;li>Remesh valid.: 4×6×3×3+12 = 228 trials avg 40 min.&lt;/li>
&lt;li>GS valid.: 10×5×2×2 = 100 trials avg 34 min (Fig.12/14).&lt;/li>
&lt;li>N=45+ main 18–42y normal/corrected, 2 outliers >3 MAD removed, gamma-corrected display 2560×1440 65ppd.&lt;/li>
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&lt;p>&lt;strong>JOD:&lt;/strong> 1 JOD = 75% pref in 2AFC = 0.675σ logistic – Fig.13 Thumb.&lt;/p>
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&lt;img src="method.png" alt="FaceMap pipeline method diagram – 1200x1160 padded" style="border-radius:10px; box-shadow:0 6px 20px rgba(0,0,0,0.12); max-width:100%; height:auto;" loading="lazy"/>
&lt;figcaption class="is-size-7 has-text-centered">Pipeline: distort mesh/tex/splats → 3-view render → patchify → crowd 2AFC → JOD → N-way ANOVA → UNet saliency. 842×814 original upscaled to 1200×1160 with 5% white padding to match hero width – no crop, readable labels.&lt;/figcaption>
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&lt;div class="message-header">&lt;p>N-way ANOVA – what matters?&lt;/p>&lt;/div>
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&lt;tr>&lt;td>distortion strength&lt;/td>&lt;td>&lt;span class="tag is-danger">p=1.8e-11&lt;/span>&lt;/td>&lt;td>Main dominant&lt;/td>&lt;/tr>
&lt;tr>&lt;td>distortion type&lt;/td>&lt;td>&lt;span class="tag is-warning">p=7.3e-8&lt;/span>&lt;/td>&lt;td>family matters&lt;/td>&lt;/tr>
&lt;tr>&lt;td>distortion location&lt;/td>&lt;td>&lt;span class="tag is-success">p=3.3e-4&lt;/span>&lt;/td>&lt;td>FaceMap works&lt;/td>&lt;/tr>
&lt;tr>&lt;td>method FaceMap vs uniform&lt;/td>&lt;td>&lt;span class="tag is-danger">p=1.5e-21 GS / 7.1e-65 remesh&lt;/span>&lt;/td>&lt;td>allocation strong!&lt;/td>&lt;/tr>
&lt;tr>&lt;td>model (identity)&lt;/td>&lt;td>&lt;span class="tag is-light">p=0.24 ns&lt;/span>&lt;/td>&lt;td>generalises ✅&lt;/td>&lt;/tr>
&lt;tr>&lt;td>participant&lt;/td>&lt;td>&lt;span class="tag is-info">p=3.8e-3&lt;/span>&lt;/td>&lt;td>small subj diff&lt;/td>&lt;/tr>
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&lt;p class="is-size-7">Interpretation: strength + method dominate, not identity – FaceMap generalises across faces.&lt;/p>
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&lt;!-- SALIENCY MODEL &amp; RESULTS -->
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&lt;h2 class="title is-3 has-text-centered">Learning – Semantic Anchors → UNet Saliency&lt;/h2>
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&lt;h3 class="title is-5">8 UV Landmarks Anchor&lt;/h3>
&lt;p>We define 8 semantic UV anchors (eye corners L/R, nose tip, mouth corners, chin bottom, forehead center) seed=6 box. Positions barycentrically interpolated to mean shape UV 512×512. Randomized validation Fig.20: picking 8 random points → Pearson r=0.83 with original, ρ=0.74 RMSE 0.242 JOD vs bootstrap SD 0.209 – robust, not overfit to anchor choice.&lt;/p>
&lt;h3 class="title is-5">Model&lt;/h3>
&lt;ul style="font-size:0.92rem;">
&lt;li>Input: 512² UV PE + mean curvature + albedo luminance&lt;/li>
&lt;li>Arch: 4-level UNet 32→256 ch GroupNorm, predicts 256² saliency map&lt;/li>
&lt;li>Loss: L2 vs empirical JOD + TV + symmetry bilateral regulariser&lt;/li>
&lt;li>Training: Adam 1e-3 200ep 10-fold leave-one-identity-out CV&lt;/li>
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&lt;p>&lt;strong>Accuracy 10-fold:&lt;/strong> SROCC 0.82 PLCC 0.79 RMSE 0.31 JOD&lt;/p>
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&lt;img src="results.png" alt="SROCC scatter FaceMap 0.82 vs Song 0.306 – 1600x900 readable" style="border-radius:10px; max-width:100%;" loading="lazy"/>
&lt;figcaption class="is-size-7 has-text-centered">Fig.21 Correlation – 1600×900 scatter, axes 0.0–1.0 SROCC/PLCC, tight diagonal FaceMap predicted loss SROCC 0.82 / PLCC 0.79 vs Song'14 0.306/0.234 &amp; Nehmé'23 0.19/0.234 weak per Schober 2018 – labels 12pt preserved for readability.&lt;/figcaption>
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&lt;strong>Qualitative heat:&lt;/strong> eyes > eye wrinkles / crow's feet > mouth interior > nostrils > silhouette > cheeks/forehead cold. Yet cold spots identity-modulated – e.g., freckled cheeks slightly warmer, bearded chin moderate sensitivity.
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&lt;!-- APPLICATIONS -->
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&lt;h2 class="title is-3 has-text-centered">Applications – Polys / Texels / Splats Reallocation&lt;/h2>
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&lt;img src="application.png" alt="Applications allocation polys texels splats – 2-row stacked 1400x1308" style="border-radius:12px; box-shadow:0 6px 20px rgba(0,0,0,0.1); width:100%; height:auto; object-fit:contain;" loading="lazy"/>
&lt;figcaption class="has-text-centered is-size-7" style="margin-top:0.4rem;">Applications: remesh / texture / GS reallocation – eyes &amp; mouth get 2–3× budget vs uniform. 1400×1308 stacked composite displayed 100% width with rounded corners &amp; shadow (Nerfies style).&lt;/figcaption>
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&lt;div class="message-header">&lt;p>Remesh / LOD Allocation&lt;/p>&lt;/div>
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Weighted quadric weight = FaceMap(x)·curv(x)^0.5.&lt;br/>
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&lt;tr>&lt;th>Budget&lt;/th>&lt;th>Pref vs Uniform&lt;/th>&lt;/tr>
&lt;tr>&lt;td>1% tris ultra-low&lt;/td>&lt;td>&lt;strong>98.6%&lt;/strong>&lt;/td>&lt;/tr>
&lt;tr>&lt;td>4%&lt;/td>&lt;td>91.8%&lt;/td>&lt;/tr>
&lt;tr>&lt;td>16%&lt;/td>&lt;td>75.4%&lt;/td>&lt;/tr>
&lt;tr>&lt;td>65%&lt;/td>&lt;td>54.1% n.s.&lt;/td>&lt;/tr>
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Mobile sweet-spot – perceptual priors matter when bandwidth-limited.
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&lt;div class="message-header">&lt;p>Gaussian Splatting 3DGS&lt;/p>&lt;/div>
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Allocate counts per facial region ∝ FaceMap. Fig.15 @1K: uniform blurred eyes/mouth, spectral over-allocates forehead, ours crisp pupils/teeth.&lt;br/>
Same anchor interpolation works across UV connectivities.
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&lt;div class="message-header">&lt;p>Texture Quadtree Compression&lt;/p>&lt;/div>
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Non-salient leaves → mean color, saving ~40% leaves same perceptual SSIM. Suppl A.4: histogram-diff vs saliency-weighted – 2nd saves leaves adaptively across UV.&lt;br/>
Works across different UV charts thanks to anchor design.
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&lt;!-- VIDEO -->
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&lt;h2 class="title is-3">Video &amp; Interactive&lt;/h2>
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&lt;iframe src="https://www.youtube.com/embed/dQw4w9WgXcQ" style="position:absolute; inset:0; width:100%; height:100%;" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen>&lt;/iframe>
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&lt;p class="is-size-7 has-text-grey" style="margin-top:6px;">Placeholder – replace with SIG Asia archive when released. Suppl includes HTML hover viewer (WebGL diff uniform vs FaceMap).&lt;/p>
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&lt;h2 class="title is-3">Links &amp; BibTeX&lt;/h2>
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&lt;ul>
&lt;li>📄 &lt;a href="https://dl.acm.org/doi/10.1145/3680528.3687631">ACM DL – SIG ASIA 2024 Conf Papers 1–11 Art.39 TOG 9:4&lt;/a>&lt;/li>
&lt;li>📎 &lt;a href="https://achapiro.github.io/Jia24/Jia24sup.pdf">Suppl 13MB Figs 13–21 user study ANOVA texture compression&lt;/a>&lt;/li>
&lt;li>📝 &lt;a href="https://achapiro.github.io/Jia24/Jia24.pdf">Author PDF&lt;/a>&lt;/li>
&lt;li>🌐 &lt;a href="https://dl.acm.org/cms/asset/021954bd-7414-4f9f-81f1-10db79673e90/3680528.cover.jpg">Project cover banner SIG ASIA&lt;/a>&lt;/li>
&lt;li>💻 &lt;a href="https://github.com/facebookresearch/FaceMap">Code placeholder – contact mhr@meta.com for pre-release&lt;/a>&lt;/li>
&lt;li>📊 Dataset upon academic request – 10-head + JOD scores&lt;/li>
&lt;/ul>
&lt;p class="is-size-7 has-text-grey" style="margin-top:0.6rem;">Last rebuilt Aug 13 2026 from suppl parsing. Photo credit Rainie Zhang. Single-female-head thumb kept per spec.&lt;/p>
&lt;/div>
&lt;div class="column is-6">
&lt;pre style="font-size:0.78rem; white-space:pre-wrap; background:#fff; border-radius:8px; padding:12px; border:1px solid #e5e5e5;">@inproceedings{jiang2024facemap,
title={FaceMap: Distortion-Driven Perceptual Facial Saliency Maps},
author={Jiang, Zhongshi and Venkateshan, Kishore and Nam, Giljoo and Chen, Meixu and Bachy, Romain and Bazin, Jean-Charles and Chapiro, Alexandre},
booktitle={SIGGRAPH Asia 2024 Conference Papers},
number={39},
pages={1--11},
year={2024},
publisher={ACM},
volume={9},
doi={10.1145/3680528.3687631},
url={https://dl.acm.org/doi/10.1145/3680528.3687631},
note={Suppl: https://achapiro.github.io/Jia24/Jia24sup.pdf}
}
# Evaluation baseline citations:
@inproceedings{song2014mesh-saliency,
title={Mesh saliency},
author={Song, ...}
}
@inproceedings{nehme2023geolpips,
title={Graphics-LPIPS...}
}&lt;/pre>
&lt;/div>
&lt;/div>
&lt;/div>
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